DAY TWO - AFTERNOON SCHEDULE
We will pause for lunch 1pm - 1.30pm, if you have been enjoying our morning sessions, please feel free to rest a while and listen to the foyer displays.
THE ASTORIA ROOM (talks & presentations):
1.30 - 2.15pm: Xana
Xana is a live loop musician, sound designer, interaction designer and poet who often works collaboratively with other artists, researchers, theatre practitioners and filmmakers. Xana is passionate about working with young people; devising creative workshops; and encouraging the engagement of others with improvisational sonic experiences.
Xana plans to develop other projects that explore archives as a place of active memory through stories around transhumanism/biotechnology. This period of development has lead to their current thread of research into how sound plays a role in architecture and algorithmic data cultures and its impact on local communities.
2.30 - 3.15pm: Natalia Szczepanczyk
The role of applications engineer in deploying the worlds first matrix array.
Natalia is a Senior Applications Engineer at HOLOPLOT, the Berlin-based pro audio company behind the recently opened immersive audio experience at Illimunarium Las Vegas.
With design and consultancy experience spanning Genelec, Mouchel, BuroHappold and now HOLOPLOT, Natalia specialises in audio system design and acoustics, with particular interest in immersive performance spaces. Beside her design work, Natalia has been involved in the running of the multisensory electronic music event series ‘The Universe of Tang’, originating in the London warehouse scene and now continuing in Berlin.
3.30 - 4.15pm: The Neurodiverse sound experience
Panel discussion, chaired by Keri Mason with Leeluu Dallas King
An informal discussion about workflows as a neurodiverse sound person, how to ask for access needs and general experience of being ’neurospicy’ in sound.
Keri Mason, also known as Wonderpup Media, is a neurodivergent Sound Designer for Theatre, Film and other media. Keri's work helps productions create an immersive aural world to add to the audience experience, heightening every other element of the show. Their work is audience-driven and technically innovative. In 2013 Keri was nominated for an Off West End Award in Sound Design for The Grand Guignol at the Space Theatre, where they became Resident Sound Designer, until 2021. In 2021 Keri was awarded a Developing Your Creative Practice Grant for Ambisonic and Binaural Sound in a VR environment using game engine technology from Arts Council England.
Leeluu Dallas King is a recent graduate from RCSSD.
5pm: CLOSING SESSION
Join ASD Chairperson Melanie Wilson to re-visit some of the major themes and discoveries of the past two days, and build a blueprint for the future of being female, non-binary and trans in sound.
THE BARBICAN ROOM:
JULIE ROSE BOWER
3.15 - 4 pm: Sound as Touch - an intro to ASMR practice - skills 1
4.15 - 5 pm: Sound as Touch - an intro to ASMR practice - skills 2
Julie Rose Bower creates sound-led performances, installations and videos. Her work as an artist, researcher and sound designer focuses on the cross-modal and embodied qualities of sound and specifically the intersection of sound with movement and touch. Using live performance as a sound design tool and exploring the networked connection between the senses and technology, Julie Rose often works across Foley sound effects and ASMR culture to create heightened documentary experiences around memory, movement and the senses. Recent work includes 'ASMR at the museum' for the Victoria and Albert Museum's YouTube channel, sound design for dance film Feeling Thing by Candoco Dance Company / Jo Bannon (currently streaming at Sadlers Wells Digital Stage) and forthcoming interactive commission Meridians Meet for the WEIRD SENSATION FEELS GOOD: World of ASMR exhibition at The Design Museum.
THE ROUNDHOUSE ROOM:
3.15 - 4 pm: Resisting Neoliberalism: how to be an anti-professional artist / designer - skills 1
4.15 - 5 pm: Resisting Neoliberalism: how to be an anti-professional artist / designer - skills 2
Anna makes things mostly using music, sound & words, they play the cello. They aim to create unique aural experiences that challenge audiences and invite people to listen to the world in new ways. They work across all forms including theatre, film, radio and installation, as well as performing and composing music for other musicians. Anna creates sound designs and compositions using a combination of foley, electronics, field recordings and live instruments (cello, guitar, keys, synths, clarinet, percussion) and vocals.
How to Find Us
The Premises for Pause, Play, Discover have been generously donated by our Corporate Members Shure. The Rose Shure Experience centre is close to Monument Tube station. The Google Maps Page for the centre is here.
Travel assistance scheme will be available for those 50 miles from the session location
Thanks to our corporate sponsors:
Please note, the ASD reserves the right to make changes to the programme without prior notice. Such alterations may occasionally be necessary due to circumstances beyond our control.
All events will be filmed and photographed - your presence confirms your permission for the ASD to use any images or recordings of you in our publicity materials and seminar archive.
The ASD does not accept responsibility for anyone acting as a result of information or views expressed on its training courses including course material. Opinions expressed are those of individual trainers and not necessarily those of the ASD. Participants should take professional advice when dealing with specific situations.